• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
2
Question by maquivol · Oct 10, 2015 at 12:50 AM · animatormecanimanimator controller

Animator does not make transition if speed = 0

I have an animator with two states: Idle and Running. I have a variable called "speed" used to make the transition between states and also "speed" is the multiplier for the Running state clip speed.

In code I tie the speed of my character with t$$anonymous$$s "speed" animator variable but when the character comes to a stop, the animation freezes and the animator is kept in the Running state. If I remove the multiplier, the states changes as expected but t$$anonymous$$s is not the behaviour I want, because my character can move at variable speeds.

So after a lot of tests, I came to the conclusion that if the animation speed is 0, then it won't make a transition until speed is greater than 0.

Any ideas to overcome t$$anonymous$$s limitation?

Comment
Add comment · Show 4
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Cherno · Oct 10, 2015 at 01:14 AM 0
Share

Does the transition have an Exit Time?

avatar image maquivol Cherno · Oct 10, 2015 at 04:40 AM 1
Share

I've tried both but no change. The state just freezes until the clip speed is set to a value greater than zero.

avatar image Sprite101 · May 14, 2016 at 10:30 PM 0
Share

Actually, I think I may have figured it out. Regardless of whether or not the clip uses an exit time, I think you need to set the transition time to zero. That appears to have fixed it for me.

avatar image hogdotmac · Mar 28, 2018 at 12:13 PM 0
Share

I have this issue when I call Animator.Play in the FixedUpdate(), haven't found a fix yet.

3 Replies

· Add your reply
  • Sort: 
avatar image
1

Answer by watsonsong · Jun 13, 2016 at 11:17 AM

Change the translate time from percentage to fix duration.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by Sprite101 · May 14, 2016 at 06:06 AM

I'm having t$$anonymous$$s exact same issue. Does anyone know of a solution?

EDIT: Actually, I t$$anonymous$$nk I may have figured it out. Regardless of whether or not the clip uses an exit time, I t$$anonymous$$nk you need to set the transition time to zero. That appears to have fixed it for me.

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image knexfan0011 · Feb 18, 2021 at 03:45 PM 0
Share

To add to this fix, I had to uncheck the box "Has Exit Time". Just setting the "Exit Time" to 0 didn't fix it in my case.

avatar image
0

Answer by cmonroy · May 14, 2016 at 06:06 PM

Check if the idle animation has been imported to loop, as it may be playing only once.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

9 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

OnStateEnter isn't updating in the correct order with normal update? 0 Answers

Animation Mecanim - Parts of model displaces after animating 0 Answers

Animator component prevents NavMeshAgent from disabling/enabling dynamically 0 Answers

What is the proper way to wait for an Animator Controller to update? 1 Answer

Mecanim - Transitioning to the same animation in reverse 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges