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Question by Krelldrac · Oct 12, 2015 at 09:40 AM · dependencies

Build and repo configuration

I have been googling around and I have not found a good answer. What is the best way to configure a Unity project in GIT (BitBucket) so that other SDKs can be pulled from other projects in GIT (BitBucket and GitHub?)

It seems like the SDKs need to be monitored and then when one updates you need to download it and re-import it. This is not bad but I would love some sort of a configuration so that I could get some status report of the SDKs. If enough of them are out-of-date I could push and button and they would all update on a branch and then I could test to see wha broke. I could piece together some hooks, scripts, and make files but that feels like a lot of work. I would like something simpler.

Has anyone does something like this? Is there a way to Jives or other build manager to track the interdependences?

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