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Question by 1430x · Oct 13, 2015 at 04:29 PM · rigidbody2dvelocity

Rigidbody2D.velocity Problems.

So i'm making 2D Pong Game and i have an error.

" An instance of type 'UnityEngine.Rigidbody2D' is required to access non static member 'velocity'. "

 #pragma strict
 
 var moveup : KeyCode;
 var movedown : KeyCode;
 var speed : float = 10;
 
 function Update () 
 {
     if (Input.GetKey(moveup))
     {
         Rigidbody2D.velocity.y = speed;                  
     }
     else if (Input.GetKey(movedown))
     {
         Rigidbody2D.velocity.y = speed *-1;                       
     }
 
     else 
     {
         Rigidbody2D.velocity.y = 0;
     }
 
 
 }
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Answer by 1430x · Oct 13, 2015 at 04:29 PM

Fixed that. All you need is to replace "Rigidbody2D.velocity.y = speed;" to GetComponent.Rigidbody2D().velocity.y = speed; (Add ">" before and after Rigidbody2D).

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avatar image adhav98 · Apr 02, 2017 at 08:41 PM 0
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i cant understand where to add these ">" braces.please send it cleary. with the code.

!!!!!!!!GetComponent.Rigidbody2D().velocity.y = speed; (Add ">" before and after Rigidbody2D).!!!!!!

the above line is completely not understandable.please send the correct code.

avatar image adhav98 · Apr 02, 2017 at 09:24 PM 0
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(Add ">" before and after Rigidbody2D).

the code doesn't work. please send it with adding the ">" and i cant understand where to add these braces.

avatar image hexagonius · Apr 03, 2017 at 08:08 PM 0
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this is plane wrong. you can't change velocity.y just like that. And the syntax is faulty.

 var rb = GetComponent<Rigidbody2D>();
 var vel = rb.velocity;
 vel.y = speed;
 rb.velocity = vel;

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