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Question by neutt22ads · Oct 14, 2015 at 09:47 AM · gameobject

Keep Clouds Positions

I've been Googling many hours trying to keep the clouds' positions when reloading it's scene but still no luck.

Could you point out my mistakes in my code?

 using UnityEngine;
 using System.Collections;
 
 public class MenuScript : MonoBehaviour {
 
     public Transform[] clouds;
     public float speed = 0.2f;
 
     void Update () {
         for(int i = 0; i < instance.clouds.Length; i++){
             if(instance.clouds[i].position.x >= 10f){
                 instance.clouds[i].position = new Vector3(-10f, instance.clouds[i].position.y, 0);
             }
             Vector3 vec = instance.clouds[i].position;
             vec.x += speed * Time.deltaTime;
             instance.clouds[i].position = vec;
         }
     }
 
     static MenuScript instance;
 
     void Awake(){
         if(instance == null){
             instance = this;
             DontDestroyOnLoad(gameObject);
         }else{
             Destroy(gameObject);
         }
     }
 }
 

Thanks!

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