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Question by Hot-Totem-Assets · Oct 14, 2015 at 12:45 PM · unity 5

Everyplay causing severe laggs

Hello everyone, my new game is near release but there is one big problem: I want to integrate Everyplay. Now my game is running perfectly smooth without everyplay, but as soon as i record with it, framrates start to drop immensle. The weird thing about this is I am not seeing it in the Profiler.

So what happens exactly is that at the start everything is fine, but as soon as a specifique objects spawns ( Its always the same one ) the game starts to hang completly and skips like 90% of the frames with making everything lagg. The weird thing is that this does not show up in the profiler so i cannot say why this happens. Now if i disable everyplay in the settings, it all runs smooth even if the given object spawns.

Does anyone did experience a similar thing ? any suggestions ?

Thanks alot, T

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