How to disable Mouse Look On Pause Menu??

Hi Guys… My Game has a pause menu “Press Escape In Game It Pauses” But if you move the mouse around to select options/quit/resume etc the actual scene in BG moves since mouse look is enabled… Is there a way to find the Firstperson controller prefab and disable the mouse look script and then on resume re enable it?

using UnityEngine;
using UnityEngine.UI;
using System.Collections;

public class PauseMenuScript : MonoBehaviour {

public GameObject pausePanel;

public bool isPaused;
private MouseLook mouseLook;

void Start () {

	isPaused = false;

}

void Update () {
	if (isPaused) {
		PauseGame(true);		
	}
	else {
		PauseGame(false);	
	}

	if (Input.GetButtonDown ("Cancel")) {
		SwitchPause();		
	}

}

void PauseGame(bool state){
	if (state) {
		Time.timeScale = 0.0f;
		GetComponent<MouseLook>().enabled = false; 

	} 

	else {
		Time.timeScale = 1.0f;
		GetComponent<MouseLook>().enabled = true;
			
	}
	pausePanel.SetActive (state);
}

public void SwitchPause(){
	if (isPaused) {
		isPaused = false;		
	}

	else {
		isPaused = true;	
	}
}

}

erm…not sure where you attach your script, I assume you attach under the same object
You need to use this instead of just MouseLook

GetComponent<UnityStandardAssets.Characters.FirstPerson.MouseLook> ()