• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by chris3331 · Oct 16, 2015 at 06:48 AM · c#texture2dimagesave file

Saving a Texture2D as .jpg in a folder (c#)

Hey,

How can I change the format of an existing texture from Texture2D to .jpg and save it in a folder like for example (C:\xampp\htdocs)?

Thank you in advance!!

Comment
Add comment · Show 4
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image saud_ahmed020 · Oct 16, 2015 at 08:56 AM 0
Share

http://docs.unity3d.com/ScriptReference/Texture2D.EncodeToJPG.html

 // to store image
 
 var bytes = texture.EncodeToPNG ();
 var path = System.IO.Path.Combine(Application.persistentDataPath, fileName + ".png");
 System.IO.File.WriteAllBytes (path, bytes);
 
 // To get image
 
 var path = System.IO.Path.Combine (Application.persistentDataPath, fileName+ ".png");
 var bytesRead = System.IO.File.ReadAllBytes (path);
 Texture2D myTexture = new Texture2D (1024, 1024);
 myTexture.LoadImage (bytesRead);

Hope for the best

avatar image chris3331 saud_ahmed020 · Oct 16, 2015 at 09:09 AM 0
Share

Thank you!! But unfortunately it does not recognize the .EncodeToPNG! Is it because I'm working in an Editor-Script?

avatar image Umresh · Oct 16, 2015 at 10:59 AM 0
Share

Place this script in your project. Hope this helps.

avatar image chris3331 Umresh · Oct 20, 2015 at 09:20 AM 0
Share

Thank you Umresh but I found a differen solution for my problem! I took the source image (not the texture2d) of a material and copied it in a new folder.

 string BumpName = oldBump.name + ".jpg";
 string sourceFileBump = System.IO.Path.Combine("Assets/Resources/Object/"+ SelectedObject.name +".fbm/", BumpName);
 string destFileBump = System.IO.Path.Combine("C:/xampp/htdocs/$$anonymous$$asterProjekt", BumpName);
 System.IO.File.Copy(sourceFileBump, destFileBump, true);
 

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

The best place to ask and answer questions about development with Unity.

To help users navigate the site we have posted a site navigation guide.

If you are a new user to Unity Answers, check out our FAQ for more information.

Make sure to check out our Knowledge Base for commonly asked Unity questions.

If you are a moderator, see our Moderator Guidelines page.

We are making improvements to UA, see the list of changes.



Follow this Question

Answers Answers and Comments

33 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Programmatically "Stamping" an image on a Texture2D. 0 Answers

Import Image then get all Pixels 0 Answers

Alpha for "Fade" render mode ignored when loading PNG texture dynamically 0 Answers

Textures from a texture atalas turning black in the distance 0 Answers

SetActive dosen't work 0 Answers

  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges