• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
This question was closed Oct 18, 2015 at 12:23 PM by meat5000 for the following reason:

RTM

avatar image
0
Question by DestinyAwaits · Oct 18, 2015 at 09:20 AM · c#unity 5guiprogramming

C# Newbie Programming Questions

I've been wanting to make a game that uses mostly GUIs. I'm new to using this programming language and I have a few questions about it.

How do you make an event(i.e. when you click on button, it brings up new text and button)?

How do you have it where after you click on the button, it will disappear along with text?

How do you have the data the user enters in a text field be stored? Like where someone types in info and then the game will read it off in new text

I also have a few more questions, but these are the most important ones I wish to be answered right now. If anyone can help me in depth, that would greatly be appreciated!

Comment
Comments Locked · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image meat5000 ♦ · Oct 18, 2015 at 12:22 PM 0
Share

This is not really good use of Unity answers.

Sumbit one question at a time.

Submit a question after you have researched the topic and attempted something.

The answers you seek can be found in the manual (it is a little much to ask the community to read the manual for you) and in previously answered questions on UA.

You weren't to know, Its ok.

http://unity3d.com/learn/tutorials

http://docs.unity3d.com/$$anonymous$$anual/index.html

http://docs.unity3d.com/ScriptReference/index.html

0 Replies

  • Sort: 

Welcome to Unity Answers

The best place to ask and answer questions about development with Unity.

To help users navigate the site we have posted a site navigation guide.

If you are a new user to Unity Answers, check out our FAQ for more information.

Make sure to check out our Knowledge Base for commonly asked Unity questions.

If you are a moderator, see our Moderator Guidelines page.

We are making improvements to UA, see the list of changes.



Follow this Question

Answers Answers and Comments

45 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Can anyone tell me how to fix this problem???? 1 Answer

Delete item in inventory 0 Answers

Google play services won't start. 0 Answers

Lerping Camera Between Two Points 0 Answers

How can I convert my time(min:sec) back to float (sec) 0 Answers

  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges