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Question by Treekiller · Oct 18, 2015 at 09:20 AM · c#playerscript.camera-movement

Error in camera script

Hello

I was using a script to make a camera follow a gameobject, but target.transform doesn't work and is marked as an error.

 using UnityEngine;
 using System.Collections;
 
 public class CameraPlayer : MonoBehaviour {
 
     public GameObject targetl;
     public float xOffset = 0;
     public float yOffset = 0;
     public float zOffset = 0;
 
     void LateUpdate()
     {
         this.transform.position = new Vector3(target.transform.position.x + xOffset,
                                               target.transform.position.y + yOffset,
                                               target.transform.position.z + zOffset);
     }
     }


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Answer by Ali-hatem · Oct 18, 2015 at 10:49 AM

  using UnityEngine;
  using System.Collections;
  
  public class CameraPlayer : MonoBehaviour {
 
      public Transform target1;//attach the gameobject to this script
      public float xOffset = 0;
      public float yOffset = 0;
      public float zOffset = 0;
  
      void LateUpdate()
      {
          transform.position = new Vector3(target.position.x + xOffset,  target.position.y + yOffset, target.position.z + zOffset);
                                               
                                              
      }
      }
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