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Question by Hamesh81 · Oct 18, 2015 at 08:38 AM · arraycharacterbonesbone

How to add all of a character's bones into an array?

I am able to use GetComponentsInChildren on the character's root gameobject, and then filter the children by only the transform component (to exclude any meshes parented to bones etc). However, is this the only way to collect all of a character's bones into an array? Is there a better way that specifically looks for bones only and excludes all of gameobjects?

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