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Question by Laguna_Seca · Oct 23, 2015 at 10:38 AM · mecanim

Realistic behavior of the interaction of the hands of a fighter

Perhaps you have seen a game like UFC? There are 2 if a player commits the same punch, slipping his hands. That is, they behave as a real fighter hand in this situation. I have (I use mecanim) at the hands of a collision at all its works. I have tried many different ways: some Collider hung on hand included the collider of the model and so on. What can I use? Himself only comes to mind when it detects use touch IK and the attempt to move the arm like that. Sorry for my bad English

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