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Question by jakejolli · Oct 23, 2015 at 04:48 PM · 2dprojectiletrailrenderer

Prewarm Trailrenderer

I'm using a trail renderer for an effect on a projectile. All works great except that the trail renderer doesn't appear at all until my object has moved a certain distance.

See the image below:

alt text

2 is a projectile (off screen) that has travelled away from my weapon, and the trail you see is for that projectile.

1 is a projectile that has just been fired.

The faded end of the trail renderer is where the trail renderer always starts. Is there a way I can make it start at the projectile's starting position, kind of like a particle system's pre-warm setting? (i.e. the end of my gun barrel)

Here are the settings on my trail renderer: alt text

screen.png (441.5 kB)
trail.png (16.8 kB)
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Answer by PictonicStudio · Oct 23, 2015 at 05:25 PM

You won't be able to "pre-warm" with that trail rendrer, but pre-warm is an option with this 3rd party trail renderer https://www.assetstore.unity3d.com/en/#!/content/16076

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