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Question by Sandbird_ · Oct 24, 2015 at 06:15 PM · spritespriterendereratlas

Get sprite atlas name

I am currently loading a sprite from an atlas using this:

 public Sprite[] getSprites;
 getSprites= Resources.LoadAll<Sprite>("tiles2");

and then assign a new one programmatically like this:

 this.GetComponent<SpriteRenderer>().sprite = getSprites[6];

So it will set the 7th tile from the atlas to the sprite.

My question is ....how can i get the name of the atlas the sprite is using, so i can then check its name and load a different one when i want ?

I know i can get the tile name like this:

 string tileName = this.GetComponent<SpriteRenderer>().sprite.name;

But i cant figure out how to do the atlas.

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Answer by Statement · Oct 24, 2015 at 06:33 PM

First, get the texture of the sprite, then get the name of the texture.

 string tileTextureName = GetComponent<SpriteRenderer>().sprite.texture.name;
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avatar image Sandbird_ · Oct 24, 2015 at 06:35 PM 1
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jesus..lol I tried ...().texture.name.... didnt think of going for sprite as well :P

Thanks

avatar image HuldaGnodima · Apr 03, 2021 at 02:50 PM 0
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I just want to write that I tried this and for some reason got a really long name (instead of the Atlas's name). My real atlas name is : "TileAtlas_MossBrick_Outline" But when I via a code and a sprite accessed its name I got: "sactx-0-1024x1024-DXT5-TileAtlas_MossBrick_Outline-07e24639" Does anyone know why this is? Thanks!

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