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Question by palcamora · Oct 25, 2015 at 07:00 PM · rotationtransformquaternionaxisangles

How can I work with the opposite angle?

Hello,

Im trying to do a plane that rote along the axis "x", the proble is when I put an angle in the inspector, it change automatically! If I put 245, when I run the game, the angle changes to 295.

I want the table rotes from 245 to 295, and I can code nothing if the angle automatically change to the oposite.

Some ideas?

Sorry for my horrible english :S

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