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Question by artefactodev · Oct 28, 2015 at 05:58 PM · iosserializationxmlexception

iOS - XML Serialization - JIT exception

Hi,

I'm trying to setup a project using XML serialization. ALl compiles fine but on the device, I get this error :

CallCallback - Message: Attempting to JIT compile method 'System.Reflection.MonoProperty:GetterAdapterFrame, int>,object)' while running with --aot-only. StackTrace: at System.Reflection.MonoProperty.GetValue (System.Object obj, System.Object[] index) [0x00000] in :0 at System.Xml.Serialization.XmlSerializationWriterInterpreter.WriteListContent (System.Object container, System.Xml.Serialization.TypeData listType, System.Xml.Serialization.ListMap map, System.Object ob, System.Text.StringBuilder targetString) [0x00000] in :0 at System.Xml.Serialization.XmlSerializationWriterInterpreter.WriteElementMembers (System.Xml.Serialization.ClassMap map, System.Object ob, Boolean isValueList) [0x00000] in :0 at System.Xml.Serialization.XmlSerializationWriterInterpreter.WriteObjectElementElements (System.Xml.Serialization.XmlTypeMapping typeMap, System.Object ob) [0x00000] in :0 at System.Xml.Serialization.XmlSerializationWriterInterpreter.WriteObjectElement (System.Xml.Serialization.XmlTypeMapping typeMap, System.Object ob, System.String element, System.String namesp) [0x00000] in :0 at System.Xml.Serialization.XmlSerializationWriterInterpreter.WriteObject (System.Xml.Serialization.XmlTypeMapping typeMap, System.Object ob, System.String element, System.String namesp, Boolean isNullable, Boolean needType, Boolean writeWrappingElem) [0x00000] in :0 at System.Xml.Serialization.XmlSerializationWriterInterpreter.WriteRoot (System.Object ob) [0x00000] in :0 at System.Xml.Serialization.XmlSerializer.Serialize (System.Object o, System.Xml.Serialization.XmlSerializationWriter writer) [0x00000] in :0 at System.Xml.Serialization.XmlSerializer.Serialize (System.Xml.XmlWriter writer, System.Object o, System.Xml.Serialization.XmlSerializerNamespaces namespaces) [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:LogError(Object)

This error occurs with both il2cpp and Mono scripting backend in latest Unity 5.2.2f1 and XCode 7. I'm using .NET 2.0 Api.

I've tried to add a Assets/link.xml file with this content but nothing does :

 <assembly fullname="System">
     <namespace fullname="System.Runtime.InteropServices" preserve="all"/>
     
     <namespace fullname="System.Linq;" preserve="all"/>
     <namespace fullname="System.Text.RegularExpressions;" preserve="all"/>
     <namespace fullname="System.IO;" preserve="all"/>
     <namespace fullname="System;" preserve="all"/>

     <!-- XMLSerializer -->
     <type fullname="System.Diagnostics" preserve="all"/>
     <type fullname="System.Diagnostics.DiagnosticsConfigurationHandler" preserve="all"/>
 </assembly>
 
 <assembly fullname="mscorlib">
     <namespace fullname="System.Collections;" preserve="all"/>   
     <namespace fullname="System.Collections.Generic;" preserve="all"/>
     <namespace fullname="System.Collections.IEnumerator;" preserve="all"/>
 </assembly> 
 
 <!-- XMLSerilizer-->
 <assembly fullname="System.Xml">
     <namespace fullname="System.Xml" preserve="all"/>
     <namespace fullname="System.Xml.Serialization" preserve="all"/>
     <namespace fullname="System.Xml.Serialization.XmlSerializer" preserve="all"/>        
 </assembly> 
 
 

Can anyone help me getting the XML Serialization work on iOS ?

Thank you for the help. Stephane

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Answer by Dave-Hampson · Nov 26, 2015 at 02:05 PM

It looks like you are using an XML library which doesn't support AOT compilation. Try searching for a different XML library which works with IL2CPP.

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avatar image artefactodev · Nov 27, 2015 at 03:16 PM 0
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OK. Thank you. I'll search for this library and try to make this work.

Stéphane.

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