• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by fox59200 · Oct 29, 2015 at 01:24 AM · camerajerkyjerking

Problem of jerking with the FreeLookCam script of Unity.

Hello everyone ! I'm actually making a 3D roller ball game, i use the prefab which is used in the RollerBall scene from the sample scene by Unity, but I have a problem with the Script "FreelookCam" from the standard asset, when my ball is on a moving platform, my camera jerk, i tried to change Update Type to "LateUpdate" like this: alt text

That actually stop the jerk on my camera when i'm on my moving platform, but now anywhere I move my ball my camera jerk.

I tried to change directly in the script "protected void Update()" to "protected void LateUpdate" but it did not change anything.

So if anyone have a solution for stop the jerk from my camera when i'm on a moving platform it would be really cool.

freelookcamlateupdate.png (18.3 kB)
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by vipin1988 · Nov 22, 2016 at 09:07 AM

change the " Field of view" of camera in camera settings ...

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

The best place to ask and answer questions about development with Unity.

To help users navigate the site we have posted a site navigation guide.

If you are a new user to Unity Answers, check out our FAQ for more information.

Make sure to check out our Knowledge Base for commonly asked Unity questions.

If you are a moderator, see our Moderator Guidelines page.

We are making improvements to UA, see the list of changes.



Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

Why is my camera shaky in editor but not in compiled project? 4 Answers

issue with jerkyness (jittery rendering/movement) every couple of seconds. 1 Answer

Camera not moving 'smoothly' on drag. 2 Answers

Jerky Camera 2 Answers

Impossible to get perfectly smooth camera movement? 2 Answers

  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges