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Question by jasonjjj27 · Oct 29, 2015 at 01:26 AM · gameobject

How would I fix multiple gameobject loads from this script?

Between loading scenes, I want to not destroy my gameobject, so I'm using this script.......

public class DontDestroy : MonoBehaviour {

 void Awake()
 {
     DontDestroyOnLoad(transform.gameObject);
 }

This script works when I enter level 2, but my problem is that I want to be able to toggle between level1 and level2, and when I go back into level1, it loads to orignal scene with the orignal object and also it brings in the object with this script attached to it like it should, but now I have 2 of the same objects in my scene......My question is, How would I delete the Orignal object when loading into a previous scene? or, is there a better way to go about this, because I'm a bit new to this and any feedback would be great. Thank you :)

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Answer by OncaLupe · Oct 29, 2015 at 03:25 AM

What you're looking for is called a Singleton system, which makes sure you only have one of a certain object in your scene. Unity has a Live Training session where they cover that along with other persistence topics here: PERSISTENCE - SAVING AND LOADING DATA

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avatar image jasonjjj27 · Oct 29, 2015 at 11:30 AM 0
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wow thank you, I didn't know these video's existed, I was trying to get things off of youtube, but this video you sent me is very helpful. :)

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