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Question by Kwietniak · Oct 30, 2015 at 07:25 AM · physicsterrainprefabcar

Car permeates through the terrain

Hello!

I hope you guys will help me. I've got problem with my car prefab. When my car is upside down, on the roof, permeates through the terrain.

How I create terrain: -Create teerain, - I raised the value of terrain to 50, - Brush-painting area giving the required shape - Fixes by mesh smoothing (improved UV maps) -Put textures on area, -Adding Material that changes the physics of the land -Adding Player (our car) to the scene and give it life -Appearing the problem then when car rolls onto the roof (the car has colider) -Attepmt repair this mistake by giving all sorts of colliders (Box, mesh, several boxes) -None effect. -Car Done on another terrain works correctly.

Any ideas? I send you also screenshots: alt text alt text

zrzut-ekranu-2015-10-30-074836.png (476.4 kB)
zrzut-ekranu-2015-10-30-074839.png (328.4 kB)
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Answer by yant · Oct 30, 2015 at 09:32 AM

Could it be that you've used a terrain imported from Unity 4.x? I have a bug filed where raycasts were inaccurate when a Unity 4.x terrain is imported into Unity 5.x.

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avatar image Kwietniak · Oct 30, 2015 at 10:45 AM 0
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I create everything on the terrain from version Unity 5+.

avatar image yant · Oct 30, 2015 at 01:59 PM 0
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What if you drop an equally sized box on that spot?

avatar image Kwietniak yant · Nov 02, 2015 at 08:56 AM 0
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I did it. Box react on car's collider, but after hit the car, permeates through the terrain, just like car. Our terrain has "terrain collider". Any ideas?

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