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Question by Treyzania · Oct 30, 2015 at 08:03 PM · mobileaccelerometergyroscopequaternionsphones

Use quaternion(s) to rotate the accelerator reading

I am using some code to move my player using the orientation of the phone. When the phone is face up, the player is not moving. Below is the code that I use to access the orientation.

 Vector3 dir = new Vector3(Input.acceleration.x, 0, Input.acceleration.y);

How would I go about rewriting t$$anonymous$$s to check the orientation of the device when the script starts, in order to allow the player to position the device in a more natural way. I would like to generate an "adjusted" acceleration Vector3 that would replace the Input.acceleration references above.

I know that t$$anonymous$$s would probably use Quaterion.FromToRotation, but all of my attempts at working with t$$anonymous$$s have failed.

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