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Question by LunaTrap · Oct 31, 2015 at 12:20 PM · gameobjecttransformfindfindgameobjectwithtag

Why does this wont work? transfor.find()

the code exaple is self explanatory, why does this not works? i dont understand, this should work, but it just returns null, yes the player has its tag assigned, and the name of the childs path are correct, i dont understand, im doing something wrong?

 private Transform target; // The position that that camera will be following.
 private GameObject player;
 
 player = GameObject.FindGameObjectWithTag("Player");
 target = player.transform.Find("PlayerTurret/PlayerAimPoint").transform;

thanks in advance!!

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avatar image sandeepsmartest · Oct 31, 2015 at 12:32 PM 0
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AS @fafase said below line should work for you.I just tested it and it is working fine

 target = player.transform.Find("PlayerAimPoint");

avatar image LunaTrap sandeepsmartest · Oct 31, 2015 at 12:35 PM 0
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yes it does :) i was using the path wrong, thanksa lot! :)

avatar image Bunny83 · Oct 31, 2015 at 12:35 PM 0
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"Does not work" is not a proper description of your problem. What doesn't work? Have you temporarily switched your inspector to debug mode to see the private variables? Which one(s) is/are null? Does it find the player? Any errors in the console?

If the player is found my guess would be the same as fafase suggests in his comment.

avatar image LunaTrap Bunny83 · Oct 31, 2015 at 12:42 PM 0
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i was asking if doing GameObject.FindGameObjectWithTag("Player").transform.find("child/child").transform;

is a valid method, or if im triying something that is not possible.

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Answer by fafase · Oct 31, 2015 at 12:26 PM

Is player hierarchy:

 Player->PlayerTurret->PlayerAimPoint

or

 PlayerTurret->PlayerAimPoint

if the second then you need:

 target = player.transform.Find("PlayerAimPoint");

Also Find returns a transform so no need to get the transform.

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avatar image LunaTrap · Oct 31, 2015 at 12:34 PM 0
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Nevermind, i just found what was the problem, after about 2 hours of triying, your comment helped me, thanks a lot! it turns out the path i was using was incorrect :)

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