• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
This question was closed Nov 01, 2015 at 07:36 AM by RharryR for the following reason:

The question is answered, right answer was accepted

avatar image
0
Question by RharryR · Nov 01, 2015 at 07:04 AM · world

2D world gen issues.

So i went ahead and whizzed up a basic random world generator that spawns random chunks next to each other. It works by sending out empty gameObjects to the side and instantiating basic chunks at the postition of these transforms. The problem is that it only seems to be generating of to the left, not the right. ALSO: the chunks seem to be instantiated of to the right but nothing is appearing. Heres the editor: alt text

Heres my code:

 using UnityEngine;
 using System.Collections;
 
 public class WorldGeneMan : MonoBehaviour {
 
     public GameObject lg;
     public GameObject rg;
 
 
     public GameObject chunk_top_1;
     public GameObject chunk_top_2;
     public GameObject chunk_top_3;
     public Random ran;
     public int ran1;
     public int ran2;
     public GameObject sChuckr;
     public GameObject sChuckl;
 
 
     // Use this for initialization
     void Start () {
         Instantiate(chunk_top_3, transform.position, transform.rotation);
 
         //Right gen
         for (int i = 0; i < 5; i++)
         {
             ran1 = Random.Range(1, 4);
             rg.transform.position = new Vector3(rg.transform.position.x + 8, rg.transform.position.y, rg.transform.position.z);
 
             if (ran1 == 1)
             {
                 sChuckr = chunk_top_1;
 
             }
             else if (ran1 == 2)
             {
 
 
                 sChuckr = chunk_top_2;
 
             }
             else if (ran1 == 3)
             {
                 sChuckr = chunk_top_3;
 
 
             }
 
      
        
             Instantiate(sChuckr, rg.transform.position, rg.transform.rotation);
             
 
         }
 
 
         //left gen
         for (int i = 0; i < 5; i++)
         {
            
             ran2 = Random.Range(1, 4);
             lg.transform.position = new Vector3(lg.transform.position.x - 8, lg.transform.position.y, lg.transform.position.z);
 
             if (ran2 == 1)
             {
                 sChuckl = chunk_top_1;
 
             }
             else if (ran2 == 2)
             {
 
 
                 sChuckl = chunk_top_2;
 
             }
             else if (ran2 == 3)
             {
                 sChuckl = chunk_top_3;
 
 
             }
            
            
           
             Instantiate(sChuckl, lg.transform.position, lg.transform.rotation);
 
         }
     }
     
     // Update is called once per frame
     void Update () {
        
     
     }
 }


Plzz help :)

capture1.png (142.1 kB)
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

  • Sort: 
avatar image
0
Best Answer

Answer by RharryR · Nov 01, 2015 at 07:36 AM

FIXED. I had the origin point of the prefabs wayy of.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

30 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Finding Position based on a local perspective 1 Answer

World and Local Axis out of Alignment 1 Answer

GameObject Scale as World Coordinates (Units)? 1 Answer

Syncing 2-part turret design with mouse on rotating patform 1 Answer

Correcting Object Offset on WorldToScreenPoint 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges