hi all,
I’m pretty new to the unity 5 and specially to the webGL.
I’m developing an arcade game in unity5.1.1f1.
i have different animation for every move of the player (press down - player ducks. press up - player jumps).
i use the animator for this and i have animation controller with some booleans to state the player moves from animation to animation.
all of the changes are made by a C# scripts of the player by the ** Animator Class** and Set.Bool function.
in the development stage (when I’m running the game in unity - no build) it all runs smooth with no bugs, but when i move the game to a server or playing in build & run mode i run into animation problems.
instead of showing the animations it shows purple figure.
does anyone have an idea for the solution of this annoying problem?
thanks in advance.