Is there a way to draw a custom image to a handle in a custom editor like you can for gizmos?

Is this possible?

you can use Handles.Label() to draw an image and label at a given position in the editor,
an example would be something like this:

private Vector3 pos = Vector3.zero;

private Texture image = Resources.Load(“your image path”);

private string label = “your label”;

private void OnSceneGUI()

{

Handles.Label(pos, label, image);

}