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Question by Gungjuilio · Nov 05, 2015 at 06:59 PM · namespace

Assets/Scripts/PlayerController.cs(10,27): error CS0246: The type or namespace name `RigidBody' could not be found. Are you missing a using directive or an assembly reference?

I have read all the example scripts and they do not reference a component within the game. The script I am trying to run references the component 'RigidBody' and errors out when trying to test movement on a character in the game.

using UnityEngine; using System.Collections;

public class PlayerController : MonoBehaviour {

 public Rigidbody rb;

 void Start ()
 {
     rb = GetComponent<RigidBody>();
 
 }

 void FixedUpdate()
 {
     float moveHorizontal = Input.GetAxis("Horizontal");
     float moveVertical = Input.GetAxis("Vertical");

     Vector3 movement = new Vector3 (moveHorizontal, 0.0f, moveVertical);

     rb.AddForce(movement);
 }

}

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avatar image spooneystone · Nov 06, 2015 at 01:11 AM 0
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Have you got rigid body attached to object in inspector?

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Answer by OncaLupe · Nov 06, 2015 at 04:04 AM

This:

 rb = GetComponent<RigidBody>();

should be this (notice the lowercase b):

 rb = GetComponent<Rigidbody>();

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avatar image Gungjuilio · Nov 07, 2015 at 12:29 AM 0
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I followed the tutorial to the letter and missed that one little detail. Changed the "B" to "b" works like a charm. Nice catch.

avatar image martlost · Apr 09, 2016 at 09:11 PM 0
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http://unity3d.com/learn/tutorials/topics/multiplayer-networking/shooting-single-player?playlist=29690

I follow this tutorial and the source is faulty. Thanks Sir

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