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This question was closed Nov 07, 2015 at 01:19 PM by Vel_1828.
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Question by Vel_1828 · Nov 05, 2015 at 07:01 PM · proceduralprocedural-generationoptimisation

Light Probes for Procedural Levels?

Hello!

I am making a proceduraly generated levels for a 3D environment. My problem were the lights, which in Realtime would take waaay too much framerate. I heard about Light probes, but I'm a bit confused. I thought if a system like this was possible:

-Create a prefab of an Interest Point to be spawned on some random spot (like a small camp with campfire to be spawned in a random point in the forrest). The prefab would have the Light Probes around it.

-Set the campfire light to be Baked-Only, so the dynamic objects won't recieve the light, but the Light Probes would pick it up to light up the dynamic objects around it.

I wonder if that might work, but with my previous experience with Unity, I guess it would be too easy to be implemented or not-bugged in Unity 5. xP

What can be done to light up a procedurally generated surroundings?

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