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Question by lienadnellum · Nov 06, 2015 at 01:45 PM · cameragraphics

What is the circle(maybe ambient occlusion) that is around any camera main camera and editor camera and how to adjust it

When I walk in my game the objects in the distance from my camera are shaded/look different and as I get closer they appear in full detail, but when i am in the sky they appear full detail. this all happens at the same time in a circle(maybe ambient occlusion) around the camera, renders stuff close by in full detail and the farther stuff in not good detail. So my question is how do I adjust the distance so that stuff farther away get rendered or show up in full detail?

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