C# String Array Has Missing or Incorrect Keycode Strings

I have a string array that either has missing keycode strings or has the incorrect syntax of those keycode strings. I’ve followed the guidelines for keys down below and they should be correct. But when I run the script it can’t find the keycode strings. Is there any place I could look to double check my syntax outside of the Unity Manual?

private string[] keys = new string[]{
	"[return]",
	"[equals]",
	"left command",
	"left apple",
	"left windows",
	"right command",
	"right apple",
	"right windows"
	"print",
	"sysreq",
}

	void  Update (){
		for (int i = 0; i < keys.Length; i++)
		if (Input.GetKeyDown(keys*)) {*

_ Debug.Log(keys*);_
_
}_
_
}*_

Most of those keys don’t exist and/or are not correct; take another look at the docs you linked to for what’s actually used. e.g., there is no “left command” or “left apple”, instead it’s “left cmd”. The list of special keys is complete; if it’s not on that list, you can’t use it; e.g. no “print” or “sysreq”. The only error in the docs I can see is that “[equals]” doesn’t work, instead it’s “equals” for some reason. (You’d use “=” for the regular, non-numeric-keypad key.) The keypad enter key is “enter”, and the regular return key is “return”.

Hii,
I hope below mentioned link will solve your problem
http://forum.unity3d.com/threads/input-not-found.81798/