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Question by Ljrnet · Nov 06, 2015 at 05:37 AM · c#unity 5scripting problem

[SOLVED]Need OnTriggerEnter Help

Hi guys,

I'm trying to trigger animations with the function OnTriggerEnter. I want the player to hit the button and trigger the door animation. I have included a little diagram of what I am wanting to do.

I'm using unity 5.2.

I've already tried the code below. I put this code on the door parent, with the animation applied to the door parent. But when the player hits the button it doesn't trigger the animation.

Code:

 using UnityEngine;
 using System.Collections;
  
 public class Door1 : MonoBehaviour {
  
     Animator animator;
     bool doorOpen;
  
     void Start()
     {
         doorOpen = false;
         animator = GetComponent<Animator>();
     }
  
     void OnTriggerEnter(Collider col)
     {
         if (col.gameObject.tag == "Player")
         {
             doorOpen = true;
             DoorControl ("Open");
         }
     }
  
     void DoorControl(string direction)
     {
         animator.SetTrigger (direction);
     }
 }

I've also tried other code with it attached to the button and the collider set to "is trigger", but that didn't work either.

alt text

I would truly appreciate any help.

Thanks in advance.

unity-forum-help-001.jpg (449.9 kB)
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avatar image saud_ahmed020 · Nov 06, 2015 at 08:38 AM 0
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Did you set the tag on player in Inspector? @Ljrnet

avatar image Ljrnet saud_ahmed020 · Nov 06, 2015 at 11:18 AM 0
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Yes I did.

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Answer by Ljrnet · Nov 06, 2015 at 11:20 AM

No that didn't work :( but thanks mate.

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avatar image Ljrnet · Nov 10, 2015 at 12:57 AM 0
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I fixed the problem by upgrading to unity 5.2.2 but then it cause this problem:

When the player hits the trigger it says this in the console. Parameter type 'Open' does not match. UnityEngine.Animator:SetTrigger(String).

I fixed that problem by changing the parameter on my animation from an int. to a trigger.

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Answer by spooneystone · Nov 06, 2015 at 10:26 AM

Change it to void OnTriggerStay()

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