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Question by gbachik · Nov 10, 2015 at 05:53 AM · shadertexturematerialsmoothsettings

How do I get smooth edges for a voxel game?

T$$anonymous$$s is the image I'm trying to replicate in my game: Nice Render

Notice how for the most part the edges are rendered nice and smooth.

T$$anonymous$$s is what is happening in unity:

Bad Render

See how most of the edges have those really bad lines? What settings do I need to change to get the edges smoothed out?

magicavoxel40gltracy7c4812015-11-0921-45-44.png (178.6 kB)
mainsceneunity-twistedpixel-iphone2cipodtouchandip.png (63.0 kB)
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imabauss

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avatar image bubzy · Nov 10, 2015 at 07:16 AM 0
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looks like you need anti aliasing

avatar image gbachik bubzy · Nov 10, 2015 at 08:41 AM 0
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How would I go about doing that? Changing the filter mode from point completely ruins it.

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Answer by HellsPlumber · Jan 03, 2016 at 01:34 PM

You just need some anti-aliasing! You can enable t$$anonymous$$s in "Edit > Project Settings > Quality" and enabling Anti-Aliasing from there.

There's also a script in Unity's Standard Assets to add Anti-Aliasing effects to a single camera at: "Assets/Standard Assets/Effects/ImageEffects/Scripts/Antialiasing.CS"

But the Quality Settings are probably the best way to go unless you're working with multiple cameras that need show different effects.

I should mention that it also looks like there's some Ambient Occlusion going on in your referance image. T$$anonymous$$s too can be found in the "ImageEffects" folder as a script. Hope t$$anonymous$$s is what you're after!

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