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Question by AhadKhan98 · Nov 10, 2015 at 06:13 AM · convertcodepage

Help converting from unityscript to c#

Hi. Here is a code which basically detects if an object is clicked by using the box colliders and then moves to the next level accordingly. I need help in converting this script to c#. Please help me out.

     if (Input.GetMouseButtonDown (0)) {
         var ray = Camera.main.ScreenPointToRay (Input.mousePosition); //typical mouse click input
         var hit:RaycastHit;
     if (Physics.Raycast (ray, hit, 20)) {
         
         if(hit.collider.name == "Level1Collider") //this is all of our code for triggering loading levels when a collider is clicked on
         Application.LoadLevel("level1");
         
         if(hit.collider.name == "Level2Collider")
         Application.LoadLevel("level2");
         
         if(hit.collider.name == "Level3Collider")
         Application.LoadLevel("level3");
         }
     }

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Answer by say_forever · Nov 10, 2015 at 06:49 AM

done

 if (Input.GetMouseButtonDown(0))
 {
     Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); //typical mouse click input
     RaycastHit hit;
     if (Physics.Raycast(ray, out hit, 20))
     {
             if (hit.collider.name == "Level1Collider") //this is all of our code for triggering loading levels when a collider is clicked on
             Application.LoadLevel("level1");
 
             if (hit.collider.name == "Level2Collider")
                 Application.LoadLevel("level2");
 
             if (hit.collider.name == "Level3Collider")
                 Application.LoadLevel("level3");
     }
 }
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