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Question by Von_Dutch · Nov 11, 2015 at 01:07 AM · eventsystemeventsevent-handling

Using two events

I've created my first event button called jump that make the player jump and it works because the debug log shows. I've created a second button called strike and all I want to do is show a debug.log when pressed. the jump works and the strike doesn't am I doing this correct?

void OnEnable() { EventManager.OnClicked += jump; EventManager.OnClicked += strike; }

 void OnDisable()
 {
     EventManager.OnClicked -= jump;
     EventManager.OnClicked -= strike;

 }

 public void strike()
 {
     if (Input.GetButtonDown ("Fire1")) {
     
         attack = true;
         Debug.Log ("attack");
         attack = false;
     }
 }
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