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Question by hosfordryan · Nov 11, 2015 at 02:54 PM · 2dailerptop-down

2D Enemy Following with Lerp problem

I am making a top-down 2D rogue-like and am working on the Enemy AI at the moment. I am using Lerp to get the enemy to follow the player and am having a problem. If the player pushes the Enemy, the Enemy will follow the player at the distance that they were pushed.

For example, if the Player pushes the Enemy 2 units to the right, from that point on, the Enemy will follow the Player with a space of 2 units to the right between them.

My code for following is as follows:

transform.position = Vector3.Lerp(transform.position,target.position,speed*timer); if(transform.position == target.position){ timer = Mathf.Clamp(timer - Time.deltaTime,0.0f,1.0f/speed); } else{ timer = Mathf.Clamp(timer + Time.deltaTime,0.0f,1.0f/speed); }

I appreciate any help with this and please let me know if I didn't explain my problem sufficiently. Thanks.

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