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Question by Fragmental · Nov 11, 2015 at 06:40 PM · importing assets

Copying assets from one project to another creates differences

I have two projects. One is the 2d Roguelike tutorial without modifications and the other a modified version.

I removed the completed folder from the modified, and added the completed folder from the unmodified. I have tried simply copying and pasting the completed folder as well as creating a unitypackage and importing the completed folder. Every single time, there are differences after importing. Specifically, a prefab has a reference to a script in the modified project that was removed and no longer exists, but there may be other differences I'm not aware of. In the unmodified project, the prefab references the correct script, and script that is being referenced in the modified project never existed in the unmodified project.

Does anyone have any idea what's going on? Should I report this as a bug to unity?

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