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Question by Greenie · Nov 11, 2015 at 10:17 PM · pathfindingnodesdestruction

Pathfinding in Destruction

Hey all!

I'm considering making a destruction system where walls and other objects can be chipped away at via explosions or gunfire and eventually entire structures can be demolished. I've done work on a similar project before however came to a bottleneck with floating objects. I was thinking of making a system that references all the adjacent fragments and apon the destruction of one will search for a connection to the ground by searching for a path through the adjacent fragments. What is the best way to go about this?

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avatar image Cherno · Nov 11, 2015 at 10:22 PM 0
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Which pathfinding system are you using? Built-in or something from the asset store, or a custom solution?

avatar image Greenie Cherno · Nov 11, 2015 at 11:39 PM 0
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Nothing yet thats the idea, I want to build a system that looks for a path from each destructible piece to the ground. If there is no path then the object will fall

avatar image Cherno Greenie · Nov 12, 2015 at 09:30 AM 0
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I'm afraid your question is far too broad in scope, then. If you had a working pathfinding system, then you could go from there, but since you don't I can't see how this question could be answered.

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