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Question by Runewake · Nov 13, 2015 at 08:56 PM · transparencydeferred rendering

Unity Deferred Renderer in Layered Camera System Not Drawing Transparent Objects

I have a two camera system setup in my game and am rendering my game using Deferred Rendering. The first camera renders my scene, it draws everything except my UI layer. The next camera is my UI camera and is drawn on top of the other. It does not clear the screen.

Now, if I have that UI camera enabled none of my transparent effects are rendered to my other camera. That is, I get all Opaque images rendered and then the UI on top of that. Based on this, it appears that the Forward pass that is supposed to be called to render transparent objects is not happening.

How can I get this working so that my transparent objects are rendered short of switching to Forward rendering. I'd also note that simply disabling my UI camera also causes the transparent objects to render again.

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