• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Megaboy · Nov 14, 2015 at 08:31 AM · rigidbodyanimationsragdolljointsmakehuman

Ragdoll problem with animations

Hello everyone. I made model of human with makehuman and all animations using its rig. Then I exported all as fbx to Unity. The armature is quite complex and messed up in Unity. some bones are duplicated with different weights, so I decided to create "Wrapper" skeleton what copy positions and rotations of all groups of bones of initial armature. It works nice, I can use custom IK scripts and everything seem to work.
Now I want to make ragdoll for my custom armature. I made T-Pose animation and made ragdoll in Unity in automatic mode. If I click play it works nice. But when I changed animation from T-Post to Sit on a chair one, switched armature to ragdollmode (disabled animator, enabled rigidbodies) it starts to act like on a screenshot. Everything works the same (I mean nice), except for legs. I tried to change Character joint options, collider but with no results. alt text

distorted-leg.png (169.0 kB)
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

The best place to ask and answer questions about development with Unity.

To help users navigate the site we have posted a site navigation guide.

If you are a new user to Unity Answers, check out our FAQ for more information.

Make sure to check out our Knowledge Base for commonly asked Unity questions.

If you are a moderator, see our Moderator Guidelines page.

We are making improvements to UA, see the list of changes.



Follow this Question

Answers Answers and Comments

32 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How to have a character hold teddy bear in hand, using ragdoll and joints? 1 Answer

How can I select a ragdoll entirely as a rigidbody in animation 0 Answers

Instantiated ragdoll behaves differently than when placed in scene manually 2 Answers

ConfigurableJoint Target Position/Rotation Issues? 1 Answer

rigidbody simulation collision check frequency check control?? 0 Answers

  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges