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Question by Damien113 · Nov 15, 2015 at 08:14 AM · crashing

Application LoadLevel Crashing

     public string heroname = "None";
     public string gender = "Male";
     public string type = "DPS";
     public int characterskin;
     // Use this for initialization
     void Start ()
     {
 
         DontDestroyOnLoad(gameObject);
 
         heroname =PlayerPrefs.GetString("Name", "NONE");
         gender=PlayerPrefs.GetString("Gender", "NONE");
         type=PlayerPrefs.GetString("Type", "NONE");
         characterskin=PlayerPrefs.GetInt("Skin", 0);
 
         if (heroname != "NONE") { 
             Application.LoadLevel("Game");
         }
     }
     
     // Update is called once per frame
     void Update () {
     
     }

This is crashing my editor every time it loads. Anyone know why? Please help me, this is all the information i have on the problem ;-;

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avatar image Jessespike · Nov 15, 2015 at 08:19 AM 0
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Is your scene called "Game"? LoadLevel is in Start(), so when the scene loads, Start() will load the "Game" scene which will load the "Game" scene again, again, again, again, again.

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