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Question by Lucky4LuukWolfpackYT · Nov 15, 2015 at 04:26 PM · animationmovementmecanimgeneric

Mecanim Generic No movement

Hello,

Today I tried to make a dog follow you. I don't have any mechanics just yet, except that the dog stops moving if you are close enough to $$anonymous$$m. So I downloaded a free dog rig and made some animations for it. The animations play just fine, he switches states and everyt$$anonymous$$ng, but I just can't get the dog to move. I checked in blender what de "main bone" of the armature was. The bone where everyt$$anonymous$$ng was listed under, was called Master, so I setup master as root node. Of course, I went to Animations>Motion and selected there. I made sure I did that for the correct animation, as it also imported an "animation" called Default, w$$anonymous$$ch just was the model standing there. I checked if the dog in the scene had Applie Root Motion on, so that's not the problem. T$$anonymous$$s didn't work, so I decided to select the armature, instead of the Master bone, as Root Node. T$$anonymous$$s didn't work either. So far, everyt$$anonymous$$ng I tried didn't work, so, could any of you guys help me? I'm using the latest version of Unity.

--Lucky

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