• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by michal_k · Nov 15, 2015 at 07:06 PM · script.prefabs

Would it be possible and is it a good idea? [Loading prefabs by name]

Hi,

would it be possible to make something like below?

  1. I am in editor mode (not play mode).

  2. I have a directory like MyPrefabs/Ships and MyPrefabs/Weapons with simple prefabs there.

  3. I have an input field in a custom inspector where I specify searchdirectory "MyPrefabs" and press a custom button which finds all *.prefab files in this directory.

  4. I create a text file which is a textfile with a C# enum definition. It is a "flat list" of all prefabs prefixed with directory which looks something like this:

        enum AllPrefabs {
        WeaponsWeapon1,
        WeaponsWeapon2,
        ...
        ShipsSomeShip,
        ShipsBigShip
        }
            

  5. I have a class with dictionary of prefabs, mapped by enum AllPrefabs -> Gameobject reference for prefab. Then I get each prefab from point 3. using

  AssetDatabase.LoadAllAssetsAtPath
 
and assign it by decoded String path as enum name.


6). I have all refences set up, BEFORE runtime, so I don't need to put everything in Resources folder (or am I wrong?) and now I can do

 Gameobject prefab =
    PrefabManager.getByName(AllPrefabs.WeaponsWeapon1);
    Instantiate(prefab, position,
    rotation);  

Would it be possible? It would be the same as assignin it all manually but using a script unless I'm missing something.

Thanks for answering.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

Making a prefab travel from waypoint to waypoint on terrain 3 Answers

Help with spawning Prefabs that go towards a player 2 Answers

How can i get a script of a non instantiate prefab? 2 Answers

Gameobject stops working when it becomes a prefab 0 Answers

Other scripts can't see one script. 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges