Hello, i have a problem while trying to detect a “hit” between a Sword that has a Trigger Collider2D, and an Enemy that has a Collider2D, while trying to manage it in the Enemy’s script.
I’ve been looking for similar answers but i cant find anything similar to :
void OnEnterCollision2D(TriggerCollider collider)
{
//Whatever
}
So, basically, i just want -The Enemy- in his own script to detect when it’s been hit by a trigger collider