Check if a Collider2D is hit by a Trigger Collider2D

Hello, i have a problem while trying to detect a “hit” between a Sword that has a Trigger Collider2D, and an Enemy that has a Collider2D, while trying to manage it in the Enemy’s script.

I’ve been looking for similar answers but i cant find anything similar to :

void OnEnterCollision2D(TriggerCollider collider)
{
    //Whatever 
}

So, basically, i just want -The Enemy- in his own script to detect when it’s been hit by a trigger collider

You are looking for:

void OnTriggerEnter2D(Collider2D col)
{
   //xyz
}