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Question by Fattie · Nov 17, 2015 at 05:09 PM · cameramultiple camerasclipping plane

Multiple cameras, foreground strangely obscured, clip distance

Here's a weird thing, I have a totally normal ortho game with some orth icons (3d objects) on top.

Naturally the depth, clearing, even culling is correct.

In spite of all this, bizarrely objects in the main camera STILL BLOCK THE FG CAMERA.....

alt text

Bizarrely, i found that if you change the far clip of the FG camera, it affects the problem! Check it out...

alt text

alt text

Fixed!

Changing the clip on the bg camera, also mysteriously fixes the problem.

Does anyone know why this would happen? What's going on?

This is Unity5, haven't bothered testing in 4.

screen-shot-2015-11-17-at-103815-am.png (113.0 kB)
screen-shot-2015-11-17-at-103800-am.png (122.6 kB)
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