• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by Bufflez · Nov 18, 2015 at 06:52 AM · fpsgunoverlayhandsgun position

First Person Hands and Gun Overlay Position Question

I understand how to set up the overlay camera's settings such as clear flags and culling, and I know how to set up the hand and gun overlay relative to the camera. The problem is that I don't know where to put the whole camera-overlay setup relative to the player. I'm developing an online first person game, so the overlay setup must be hidden from other players.

Should I accomplish this by placing the setup far away from the play area within the scene, or should I place them near or even attached to the player but within an invisible 'overlay' layer?

Furthermore, is this even the correct way of setting up the hands overlay? Is it better to model the player as a whole and place the camera in such a position that it can render the arms of the model? If I need to rethink the whole process, please let me know.

I'm sure there's a standard way to accomplish this as it's done in every first person shooter game, and I would appreciate knowing what that standard way is. Thanks in advance!

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by _Game_Dev_Dude_ · Nov 18, 2015 at 01:41 PM

So let me get this straight, you want the players hands and gun to be just in front of the camera but you want other players to see a full model and not floating hands and gun?

The best way for this in my opinion is the same as most FPS. Model a full body and then position it relative to the camera that you don't see the back/head/chest and just see the arms.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

The best place to ask and answer questions about development with Unity.

To help users navigate the site we have posted a site navigation guide.

If you are a new user to Unity Answers, check out our FAQ for more information.

Make sure to check out our Knowledge Base for commonly asked Unity questions.

If you are a moderator, see our Moderator Guidelines page.

We are making improvements to UA, see the list of changes.



Follow this Question

Answers Answers and Comments

38 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How to move hands of Model towards mouse position? 0 Answers

Having trouble getting fps gun(s) too shoot please help me out now 2 Answers

Trying to make an enemyAI and have a few issues could I get some help? 0 Answers

Vertical gun movement exaggerated 0 Answers

Gun shoot problem? 1 Answer

  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges