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Question by hauzz · Nov 18, 2015 at 03:25 PM · raycastrendering2d sprites

RaycastHit2D point.x and render bound.size.x

I use RaycastHit2D to get a point but its x size is bigger than render bound.size.x.

I think the width and height of render bound is same to object in world sysrem size.

Use RaycastHit2D get point is also same to position of world system.

So I confussed why they are difference.

Thanks for the help!

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