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Question by jordomanoa · Nov 18, 2015 at 03:39 PM · animationunity 5ontriggerexitreverse

Animation play in reverse OnTriggerExit

I have animated a needle to go one way and stop when entering a collision box, now i would like it to reverse back to its normal state and stop againalt text when the player exits the collision box is there anyway of doing this?

 #pragma strict
 
 var AnimateNeedle : AnimationClip;
 
 
 function Start ()
 {
     GameObject.Find("needle").GetComponent.<Animation>().Stop("needleanimated");   
 }
 
 function OnTriggerEnter () 
 {
     GameObject.Find("needle").GetComponent.<Animation>().Play("needleanimated");
 
 }
 function OnTriggerExit() 
 {
 
 }


needle.png (114.2 kB)
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Answer by OctoMan · Nov 18, 2015 at 04:34 PM

You can reverse animations using the speed value.

 Animator anim;
 
 anim.speed = -1;//play animation reversed
 anim.speed = 1; // play animation normal
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