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Question by eshanmind · Nov 20, 2015 at 06:19 PM · unity 5beginnerc#-and-js

Load Next Level on Collision with Wall

Using Oncollisionenter with js, the script does not work:

 #pragma strict
 
 function Start () {
 
 }
 
 function Update () {
 
 }
 
 function OnCollisionEnter (collision : Collision) {
      if (collision.gameObject.name=="Player")
      {
          Application.LoadLevel("Level2");
          Debug.Log("YAy");
          }
          
  }

Also, The YAy does not appear in the log. The name is correct The script is attached to the wall to which the player(FirstPersonController) must touch. The wall has a box collider PS: If anyone has an alternative, please post it, it would be greatly appreciated, c# is my preferred language.

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Answer by Jessespike · Nov 20, 2015 at 08:45 PM

Collision events are only sent if one of the colliders also has a non-kinematic rigidbody attached. Source: http://docs.unity3d.com/ScriptReference/Collider.OnCollisionEnter.html

So, just add a RigidBody to the Player GameObject, enabled IsKinematic and enable Trigger on the wall's collider.

Watch Unity Tutorials - Physics: Colliders As Triggers for more info

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avatar image eshanmind · Nov 21, 2015 at 10:34 AM 0
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That does'nt seem to work, also now i simply walk through the wall...

avatar image eshanmind · Nov 21, 2015 at 10:45 AM 0
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Thanks, I checked the link, it now loads the next level but i pass through the wall

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