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Question by bathorsthroat · Nov 21, 2015 at 07:19 AM · triggeraudiosourcekeypressapplication.loadlevel

I need help getting a sound to play when the E Key is pressed. (E will also load a new Scene).

 #pragma strict
 var doorSound : AudioClip;
 var newScene : String;
 
 function Start()
 {
     if(Input.GetKey(KeyCode.E))
     GetComponent.<AudioSource>().Play();
 }
 
 function Update(){
     
     if(Input.GetKey(KeyCode.E))
         {
         Application.LoadLevel(newScene);
         }
     }

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Answer by Ali_Jaffer · Nov 21, 2015 at 11:53 AM

change update function by this

 function Update(){
          
          if(Input.GetKey(KeyCode.E))
              {
               GetComponent<AudioSource>().PlayOneShot(doorSound);
              Application.LoadLevel(newScene);
              }
          }

   



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avatar image bathorsthroat · Nov 21, 2015 at 04:06 PM 0
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I'm now getting and unexpected token error Expecting ) found "." in the line for GetComponent().PlayOneShot(doorSound);

Sorry I'm new at this

avatar image meat5000 ♦ bathorsthroat · Nov 21, 2015 at 04:35 PM 0
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Replace :

 GetComponent.<AudioSource>().PlayOneShot(doorSound); //Notice the extra dot.

You put it in in your own code but looks like it was forgotten in a copy-paste operation ;)

avatar image bathorsthroat meat5000 ♦ · Nov 22, 2015 at 12:30 AM 0
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Thanks my bad! I'm always wake for days slaving away at script and I get on here when I'm desperate for answers. So I must have missed that.

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Answer by bathorsthroat · Nov 22, 2015 at 12:29 AM

Thanks mate! This worked. I have one issue though. my Audio Clip is a recording of a door opening and the after a second or two the sound of a door closing. It seems that the audio is cut of or ended after the new scene is loaded. I's there anyway around this with making an audio trigger enter?

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