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Question by mawak93 · Nov 23, 2015 at 12:51 PM · c#2dcollider2dwaterpipe

Pipe Game Water Flow

i have already done the water stuff but now i want to check whether water is in pipe....if not then destroy gameobject.....how to detect that? i mean its like if water is not in pipes then destroy gameobject.....The game is in 2D Unity 5

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avatar image NoseKills · Nov 23, 2015 at 03:52 PM 1
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Fill pipes with trigger colliders and look for OnTriggerExit?

Quite impossible to say without knowing anything about your game except that it has pipes and water :/

avatar image mawak93 NoseKills · Nov 24, 2015 at 06:33 AM 0
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I did that .... but when it leaves a pipe to enter another....it gets destroyed

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