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Question by TEvashkevich · Nov 23, 2015 at 12:51 PM · iosandroid sdk

using Mobile SDK's in Unity

I'm trying to figure out if it's possible to use an SDK specific to iOS or Android in Unity.

For example, Razer Nabu uses an Android OR iOS specific SDK to gain access to a users band data.

I'm trying to figure out if I just have to throw the SDK's in the plugins folder or something or if it's even possible...

http://developer.razerzone.com/nabu/guides/workflow-android/

Any help would be great (I tried googling around about Android SDK's in Unity and just got the actual Android SDK for android building etc...)

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