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Question by fireArchMage23 · Nov 23, 2015 at 09:58 PM · shadersprogrammingsyntax

What does this do? Shader Language

I am learning shader language and I was curious, what does this do "float4(float3(0.0),1.f)"? This is not exact Unity syntax but I want to understand what float4(float3()) does.

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Answer by Jessespike · Nov 23, 2015 at 10:57 PM

float3(0.0) will set all three xyz elements to 0.0. This is just a shorter way of typing float3(0.0, 0.0, 0.0). So the float4's xyz is being set to 0.0, and the last w is being set to 1.0

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avatar image fireArchMage23 · Nov 24, 2015 at 02:25 PM 0
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So the float3 is setting the the xyz values of the float4? I am understanding you correct?

avatar image Dave-Carlile fireArchMage23 · Nov 24, 2015 at 02:43 PM 0
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You can think of float4 as an overloaded function that accepts various types of parameters:

 float4(float x, float y, float z, float w);
 float4(float3 f3, float w);

They all return a float4, initialized based on the parameters that are passed in.

avatar image Jessespike fireArchMage23 · Nov 24, 2015 at 06:07 PM 0
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You're understanding is correct.

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