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Question by fireArchMage23 · Nov 24, 2015 at 08:15 PM · shaderarrayerror messagefor-loopout of bounds

What is the problem with the loop?

I am programming a shader and I am getting an array index out of bounds error. The error is at :

     LightInfo lt;
 IlluminationResult illumTotal;
 int lighttemp = lights.Length;
 for (int i = 0 ; i < lighttemp; i++) {
     // Get the light informatio from i:th light
     lt.P = lights[i].get_position(mtl); // error line**
     lt.D = lights[i].get_direction(mtl); 
      ....
     }

I have followed the code back and I can't find an error.

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avatar image say_forever · Nov 25, 2015 at 03:34 AM 0
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may you check Debug.Log(lights.Length);

avatar image fireArchMage23 say_forever · Nov 25, 2015 at 04:00 AM 0
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it says that there is an undeclared identifier when I add the debug statement.

avatar image say_forever fireArchMage23 · Nov 25, 2015 at 04:17 AM 0
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could you provide code line about lights?

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avatar image say_forever · Nov 30, 2015 at 08:02 AM 0
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did not see definition of light[], probably, I guess you do not define like

 Light[] light = new Light[10];
avatar image fireArchMage23 say_forever · Nov 30, 2015 at 03:19 PM 0
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@say_forever lights[] is defined as: FXComposerPointLight lights[1];

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